The Rest in Peace is against the graveyard decks. I like to use it when the opponent is already below 0 health. The 1 Declaration in Stone is for the Platinum Angel deck. This beats the Lightning Bolt deck and the Fervent Champion deck very easily. Casting many spells in one turn, quick damage, and mill (either self or opponent). There are a few other fringe decks such as an interesting self-mill deck using Stitcher's Supplier and Creeping Chill, and a few Arclight Phoenix decks.Īfter looking them all over, I noticed a central theme. The majority of decks I was playing were the turn one combo decks with Dark Ritual, the mill decks with nearly infinite crabs, the burn decks (either all lightning bolts or all fervent champions), and the Platinum Angel Channel deck. With everyone playing the same few decks, it didn't take long to find the ultimate deck. Any mass 1-damage spell will make FERVENT sad, and something like ] will be fast enough. ] will stop the first two decks with no problems, and with a bit of removal will stop the fervent champion deck as well. Not going to beat the turn 1 decks without leyline, but solid against anything else. To push the chance of 2 glasses over 70% you need 10, which I think cuts the go-wide potential too much to be worth it.
6 Glass gives an 81% chance of one on turn 3 but only a 41% chance of 2. Going up to 14 pushes it to 86% but then you're more likely to flood.
13 lands gives 82% chance of 2 pathways on turn 2, which I think is worth the tradeoff. Not sure whether to optimize for mass pumps or emissaries. I believe Mrfish31 is the redditor who brought that tech to the community's attention.īURNING GLASS suggeted by monkeyapplejuice There are other decks using the dark ritual shell to win with other win cons, but regardless this is pretty close to the "solved" version of the format, winning nearly every time on turn 1. Extra cards allow the Peer to always get enough dark rituals to kill with a Torment. Torment kills through hexproof, so Leyline is useless. C0ldsn4p's final version of the deck runs only defense if you're on the draw is Leyline of SanctityĮDIT: well, I feel a bit guilty about facilitating this, though really the deck would have been found one way or another. UNDERPEER (thanks to sobrique in comments)ħ2 percent chance for 4 ritual on turn 1, 77 percent each turn 1 swamp and peer, 73 percent to draw into underworld off of the first peer, but as pointed out by C0ldsn4p, you can peer yourself again if you don't draw the underworld off of the first peer. Anyway, it is nearly impossible to kill on turn 4 with it but (if not interacted with) pretty trivial to kill turn 5.
A mix of merfolk secretkeepers and cacophonies will not kill faster than turn 4.ĬRABS (suggested by Wombatish) - 3 turn killġ1 islands gives 72% chance of 2 islands on turn 2.Ģ4 ruin crabs gives 76% chance of 5 crabs on turn 3ĥ fabled passage gives 74% chance of 1 fabled passage on turn 3.Ĭouldn't figure out how to optimize this one with the calculator. You want to cast 2 maddenings on turn 4 to mill a lethal 32 cards, so maximizing the probability of drawing 4 of each gives you an 86% chance of a turn 4 kill. I thought of a few dumb linear decks as the first-order opponents and ran some numbers to try and figure out the optimal builds.ġ1 mountains is correct, as it gives you a 72.1 percent chance of drawing 2 mountains by turn 2, which lets you get a turn 4 kill (with no interaction/life gain), and a 73.5 percent chance of drawing 7 lightning bolts by turn 4, both on the play. There are more new features and optimizations included.June 25 is No-limits FNM, which means 40 cards, all cards are legal, no 4-card limit.
It gives great results for inline twist inversions out-of-the-box, and only in rare cases manual adjustments are required.
The new wooden support generator was completelly rewritten to fit the new hybrid styles. There is now a total of 43 different coaster styles included in the software. One normal version and one LSM launch version with headrests. The new hybrid coaster comes in two variations.